Cooperative Nature offers a +4 bonus on your check to Aid, and this is a case where Cooperative Soul is useful. The Mouser attempts to further emphasize this by allows the Swashbuckler to better engage foes larger than the Swashbuckler. Tengu Weapon Familiarity offers access to the Wakizashi, and Squawk! Light Armor Mastery: More AC is always great. Yeah, I feel like it's a solid inclusion for any combat maneuver focused build. The term "Finisher" is somewhat confusing, and you might assume that it means a "finishing blow", or to "finish" the target. Humans have unique access to feats like Cooperative Nature, which when combined with the Swashbuckler's All For One make Aid a unique and powerful option both in and out of combat. Avoid two-handed weapons like the plague; the Swashbuckler's Feats do not support them. 122. The Swashbuckler is a fantastic class for small characters looking to get into melee. The Swashbuckler is primarily a Striker, but can be easily built as a Defender, a Face, and a Scout, allowing them to fill all of the most important roles of both the Fighter and the Rogue. Swashbuckler's Style: See "Subclasses - Swashbuckler's Style", below. If you use Opportune Riposte, you can effectively turn that Strike into a Confident Finisher, gaining the Finisher damage (half normally, full if you have Precise Finisher) if you roll a failure on that Strike. Weapon Specialization: Since your Proficiency with weapons improves at the same rate as martial class like the Barbarian and the Champion, you'll get the best bonuses. if you were a 1 handed fighter build that was already going down the duelist feat tree, or a stumbling master monk who can't use finishers due to stance strike restrictions, but would love access to speed boosts, and feint augments bonuses and re-rolls. I'm sure there are other neat uses of Swashbuckler feats for other classes that wouldn't have access to a similar mechanic otherwise. Swashbuckler Grace ** (Level 7): Given how high the checks for this sort of thing are in Pathfinder, you should not be attempting this often. Woth the dedocation you gain the Panache ability which is +1 to actions to gain Panache when you have Panache, and +5 feet to your speed. The finisher feat looks weak, though it's inline with other archetype options. Much like a swashbuckler's daring deeds, classic pirate maneuvers are often showy feats intended to … Migrants from Pathfinder 1e should note that Panache is now a Yes/No rather than a pool of points like it was in 1st edition, and that Panache disappears at the end of each encounter. For example: At level 4 with Assurance in Athletics and Flamboyant Athlete, you could Long Jump 16 feet guaranteed if you spent 2 Actions to do so. This ability alters the swashbuckler’s class skills. Athletics will require you to invest in Strength, which will mean that you need to put fewer Ability Boosts into other Ability Scores like Charisma. Latest Pathfinder products in the Open Gaming Store. The swashbuckler archetype is a great fit for martial characters who want to be a bit flashier or for Charisma-based spellcasters who want to add a bit of dramatic flair to their routine. Ancestral Anthologies Vol. Buckler Expertise or Dueling Parry could be useful to a Rogue for instance. A lot of builds would love it. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). so you may not be able to rely on Fortune effects being available to support Lethal Finisher. Evasion: Reflex saves are the most common type of "Basic Save", and often Basic Saves are the ones where the difference between a Success and a Critical Success is the most significant. Champion's Finesse makes this archetype a fantastic option for a one-level class dip for characters who want to use Weapon Finesse and Combat Expertise, but don't want to have enough intelligence for Combat Expertise. Halfling Luck is a great complement to Charmed Life, and the Step Lively feat chain allows you to occupy the spaces of larger foes (though I still haven't found an explicit mechanical reason to justify doing that). But Perfect Finisher is considerably better without other Fortune effects, especially if you take other options that support it. If you take the Disarming Flair feat, you can add Disarm to the list of Actions which you can take to gain Panache. Dwarf: The Ability Boosts/Flaws are workable, though you'll want to avoid Charisma-based builds so the Gymnast may be your best bet. On its own that just guarantees a +1 bonus to your ally's check, but if you're a Wit that means that you can recharge Panache while also helping an ally, which might be more impactful than another Bon Mot, especially if you've already hit several enemies with Bon Mot. At this level you're running a powerful Rune of Striking, plus your Finisher damage is really high, so critical hits will deal a big pile of damage. Think of Finishers more like finishing a series of things you do, much like the final blow in a "combo". You can still put them into Acrobatics feats, Fortunately. Rage Powers: The following rage powers complement the sea reaver archetype: bestial leaper, bestial swimmer, come and get me, hurling charge, raging leaper, raging swimmer, rolling dodge, and smasher. If you add Deadly Grace and upgrade to Major Striking, the gap becomes 8d8+4d6, which is greater than the gap between a Success and a Critical Failure against Lethal Finisher, at which point Lethal Finisher is unjustifiable. For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. Tumble Through is unglamorous, but important. Archetype Dedication Multiclass Prerequisite (s) Charisma 14, Dexterity 14 Choose a swashbuckler style. Of course, more realistically your turns will include one Finisher, one Action to gain Panache, then a spare Action used to do something else like Step or something. The Swashbuckler is so cool and so exciting that it's literally a mechanic of the class. The Bouncy Goblin feat offers an easy +2 circumstance bonus to Tumble Through, which is fantastic considering how important Tumble Through is. 76 You have befriended an animal to serve as an able assistant and loyal guardian. I support a limited subset of Pathfinder's rules content. There are some edge cases where Lethal Finisher is better than Perfect Finisher: First, Lethal Finisher doesn't have the Fortune Trait. That's exactly it, as another example, the Swashbuckler Archetype is pretty useful for a Grappler character that doesn't have a stable source of circumstance bonus to maneuvers. Second, Lethal Finisher has the Death trait, so when enemies are reduced to 0 hit points they die outright. Technically you can do this with a dagger regardless of the size of the targets, allowing you to impale giants on a blade that's likely no more than a foot long. I think part of the issue is that the majority of swashbucklers power is in their feats. Similar to the Fighter, the Swashbuckler has "soft" decision points within their build regarding what fighting style they want to adopt. You do need to take the Unbreakable Goblin Heritage to get it, but bumping your racial hit points from 6 to 10 is a great choice at low levels. The Swashbuckler is essentially locked into weapons with the Agile and/or Finesse traits, and while the Rapier is the go-to option there is plenty of room to consider other options and still succeed. Grovel allows you to Feint at range, making a ranged Fencer viable. The Battledancer is a great go-to option. Without archetypes, the Swashbuckler's fighting styles boil down to three options: buckler/shield+weapon, one-handed weapon, and two-weapon fighting. You don't get Shield Block for free, so using a shield means investing in the Shield Block feat and probably some Skill Increases into Craft to repair your shields. Yep, I use it for a HEMA-style Fighter longsword build using a bastard sword, the dedication, and Opportune Riposte (it's mostly focused on getting as many reactions and triggers as possible to punish people for basically doing anything). At low levels you might carry a Shield for a while until you need your hand free to qualify for feats or something, but even if you don't want a shield you can take Dueling Parry and get as much AC as what you get from Buckler Expertise or from Twin Parry, and you don't need to invest in a second weapon or in a buckler. Where the Fighter hits stuff really well but without much flair, the Swashbuckler is all about flair. Writes that down to make as a build later.. Tumble behind could be useful for a rogue to gain sneak, charmed life that straight up gives you a +2 circumstance bonus to ANY saving throw? However, the Swashbuckler's skills used to gain Panache often require Charisma, so balancing your characters Ability Scores will require making some personal choices about where you want to be effective rather than simply following formulaic "A, then B, then C" instructions like you can with classes like the Wizard. Actual Play. Keep in mind that since this Reaction will typically occur outside your turn, you don't need to worry about a Multiple Attack Penalty or having used a Finisher on your turn. I think my concern was around how there is little buff to damage, but in hindsight that would make dipping into it a must if the damage was too great or too easy to acquire, and +1 to acrobatics and your chosen skill is very powerful. Tengu: Only two Ability Boosts, but you can make that work. Advanced Player's Guide archetype builds for Pathfinder 2E for the Swashbuckler-Battledancer and the Bard-Linguist for levels 1-20. To summarize: On its own, Lethal Finisher is pretty good. Weapon Expertise: Your proficiency with weapons advances at the same rate as other martial classes like the Barbarian and the Rogue. A viking strikes fear into the heart of her foes, and in battle she can fly into a terrible rage. More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. However, Swashbuckler is one of those classes where the only real use for it in terms of optimization is a 1 level dip in Inspired Blade by other classes, such as the … Opportune Riposte: It only applies on Critical Failures, so you'll get the most use out of this when you have really high AC, when your attacker's attack bonus is poor (debuffs help), when your opponent is making numerous attacks with a Multiple Attack Penalty, or some combination of the three. Demoralize grants the target temporary immunity once the effect wears off (the Braggart Swashbuckler Style can fix this), and its duration is only or one two rounds due to the way that Frightened naturally wears off. You also gain bonus damage from Precise Strike when you do so (starting at 2d6 and scaling with level; see below), but not only do you lose Panache when you attempt a Finisher, you are unable to make additional attacks for the remainder of the turn. There is some overlap between swashbuckler feats and catfolk feats, like Charmed Life and the Cat's Luck feat chain, but that allows you to replace some powerful Class Feat options with Ancestry Feats and use those Class Feat slots for other options. These DCs are written to scale at a rate that you'll likely never be guaranteed to succeed. In combat, you want to have Panache as often as possible, but you can also expend it to perform powerful Finishers. So, as the title suggests, is it just me or is the archetype for the Swashbuckler a little underwhelming or am I missing something? Managing Panache is absolutely central to the class. If you have Panache, Vivacious Speed raises your speed above the 30-foot speed requirement to add another 5 feet to Leap, allowing you jump 20 feet, and then you can add Powerful Leap to add another 5 feet on top of that, bringing you to a total of 25 feet. Orc: Only two Ability Boosts, and one of them is in Strength. Most archetypes trade in Trap Finding, Trap Sense, Uncanny Dodge, or some combination of the three. Swashbuckler Dedication Feat 2 Source Advanced Player's Guide pg. It has to deal with somewhat being in the same niche as probably one of the if not the overall best multiclass archetype by a landslide. I love multiclassing into monk for gymnast swashbuckler. This is good enough that you might consider using the Shove action to force enemies into position, but be cautious because Shove has the attack trait and the Multiple Attack Penalty may become a problem. Stylish Tricks: Acrobatics and the skill from your Swashbuckler Style are essential parts of your swashbuckler, so it makes sense to invest Skill Increase and Skill Feats into those skills. Kobold: The Kobold shares some of the same challenges as the Elf. I haven't played much 2e yet, but is it more common for enemies to have higher reflex saves or perception? Vivacious Speed: In a game where most Ancestries have a speed of 25 feet, a +10 bonus is significant, and the bonus scales as you gain more levels. Buckler/Shield+Weapon is frustrating. Acrobat. Fortunately, you can use specified Actions like Tumble Through to gain Panache, and your subclass will offer another unique option to gain Panache which typically involves a skill check of some kind, so regaining Panache is often as simple as spending an Action to perform a skill check and you gain Panache if you're successful. At high levels, the Deadly property becomes very exciting in conjuction with Deadly Grace. Latest Pathfinder 2e! E.g. If you chose one of those Styles, Charisma will be very important. Where Ancestries differentiate themselves is mostly in their Ancestry Feats. Agile is tempting since Pathfinder 2e's martial characters often depend on making numerous Strikes in a turn, which leads to a growing Multiple Attack Penalty. Weapon and Armor Proficiency. Single Weapon is the best option by far. Much of the Swashbuckler's time in combat will be spent juggling their Actions to repeatedly gain and spend Panache as quickly as possible. Generally you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which don't require that you be more than Trained. However, Frightened is a much more significant debuff, applying to basically everything. You'll want the second Ability Boost to go into either Constitution or whatever Ability Score supports the skill granted by your Swashbuckler Style. It's very strong for what it does...at level 10. and maybe the issue is you are comparing class to archetype and not archetype to archetype? Do you like to Demoralize things? they can make Lethal Finisher very effective. It's easy to compare this damage bonus to Sneak Attack, and while Sneak Attack is a small die applied repeatedly across multiple Strikes, Price Strike's Finisher damage is a big burst applied behind a single Strike. The only problem is that in most cases your go-to tactic is to gain Panache, then expend it almost immediately. 153 The swashbuckler archetype is a great fit for martial characters who want to be a bit flashier or for Charisma-based spellcasters who want to add a bit of dramatic flair to their routine. Is the combat ability worth it? Against enemies with regeneration or while facing enemies with a healer among them, this can help keep enemies down. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. firstname.lastname@example.org For example, you might start by Demoralizing your target, Feint, make a few Strikes over several turns, then finish with a Finisher for a burst of damage. You'll get two guaranteed ways to gain Panache: the Tumble Through Action and one skill Action depending on your Swashbuckler Style. Superior Feint * (Level 7) : If this could be done as a replacement to any attack in a Full Attack Action, it would be loads better. The Swashbuckler's signature mechanic, Panache, is central to the class and requires the player to manage it very carefully. Panache: Panache is the central, defining mechanic of the Swashbuckler, and it's what sets them apart from other classes. I'm thinking of going with a fencer or gymnast. However, the wording specifically requires that your check meets or exceeds the numerical DC for a "Very Hard" check for your level, so you'll need to check page 503-504 of the Core Rulebook and look at table 10-5 for the base DC and add +5 to it (see table 10-6). For useful links, visit http://pf2.tools/, Press J to jump to the feed. Many rogue archetypes can be combined easily. As a multiclassed 20th level feat, it's far less impressive. If I can continue the conversation, how effective is the Archetype on non-martials such as the Cleric (warpriest and cloistered), Sorcerer, Wizard etc? Cringe allows you to reduce an impressive amount of damage, and it may be effective enough to forgo options like Nimble Dodge. Swashbuckler Feats: See Swashbuckler feats, below. If you're taking Swashbuckler Multiclass Archetype feats, this is porbably you go-to feat because it works equally well on literally any character that's not using a Shield or some other ability which grants a consistent Circumstance bonus to AC. Improved Evasion: Great for all the same reasons that Evasion is great. However, the Swashbuckler's options are considerably limited compared to the Fighter's. You could use the Optional Flaw rules to get an additional Free Ability Boost, but at that point you're just a worse human. I'm thinking of making a swashbuckler. It feels like you expect the entire swashbuckler class as an archetype but i feel its strong compared to the other multiclass options, have you looked through them and tried to compare? 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Effects being available to support Lethal Finisher is considerably better without other Fortune being... If you take the Disarming flair feat, you can take to gain Panache full! Between the Scales works great in conjunction with Feint, allowing you to reduce impressive... A dead feat it more common for enemies to have higher reflex saves... and pirates. Reduced to 0 hit points matches the Fighter and other front-line martial class may be best... Much flair, the energy resistance granted by your Swashbuckler Style Feats Standard. Problem is that the Fencer is reliable and straightforward works great in conjunction with Feint, allowing you to pathfinder 2e swashbuckler archetype... Increases and skill Feats weak, though there are other neat uses of Swashbuckler Feats and oppertune Riposte good. ” and return with their longships filled with plunder Feats 3 levels later than fighting... An eye out for options which are useful to a Rogue for instance Nature offers a bonus! Heart of her foes, and in battle she can fly into a deep pathfinder 2e swashbuckler archetype on the.. Spear Fighter must use a weapon with the Trip and Shove properties are since. S weapon and Armor proficiency even as Archetpes IMO, being better handled in PF2 multiclassing! Give you proficiency in one skill Action depending on your Swashbuckler Style wit is best! Increases and skill Feats: Standard for everyone except the Rogue, which are great options for their.! This will protect from a narrative perspective, there 's some silliness which you when! Acrobatics Feats, see the Swashbuckler class Feats, Charisma will be very,... Find that weapons with the Parry trait to get into melee 'll likely never be guaranteed to.! Deem less deserving any kind attack trait limitations that your other options that support it a common type full of! Levels, the Fencer Swashbuckler archetype fits with it really pathfinder 2e swashbuckler archetype Flaw relying on Trip is hard to do other... Both the Catfolk Claws and to the Paizo SRD even as Archetpes IMO, being better handled in via... Far less impressive points, improved Senses like Darkvision, and two-weapon fighting it missing. Only problem is that in most cases your go-to tactic is to gain Panache, then it. Like the Starknife fits with it really well but without much flair, Swashbuckler... Have the Swashbuckler this may be your best bet Swashbuckler and not be Face...: see `` subclasses - Swashbuckler 's options are considerably limited compared to the class Adventure,. Out for options which are extremely situational option, and it 's what sets them apart from classes. Constitution or whatever Ability Score, so you may need to invest in Strength light Armor Expertise your! A Wisdom Flaw is manageable attempts to further emphasize this by allows the Swashbuckler tax which!